Configuracion en Línea

Quetoo servers require relatively few resources in terms of CPU and RAM. However, you will likely find that bandwidth is critical. While small servers can be run over cable modems and fast DSL connections, large servers should be run from data centers with strong connectivity.

General Variables

sv_hostname
The server name as seen by clients in the server browser. Defaults to "Quetoo BETA".
sv_max_clients
The maximum number of clients allowed to connect. Values from 1 to 256 are valid. Defaults to 1 for listen servers or 8 for dedicated servers.
sv_public
Controls reporting to the master server. Non-public servers are not visible to Internet players. Defaults to 0.
sv_rcon_password
The password required for remote administration. Set to a strong password to enable rcon. Defaults to "" (disabled).

Gameplay Variables

g_capture_limit
Controls the score limit (captures) per-level. Defaults to 8.
g_ctf
Controls Capture the Flag. Defaults to 0 (disabled).
g_frag_limit
Controls the score limit (frags) per-level. Defaults to 30.
g_gameplay
The gameplay type. Valid values include "deathmatch", "instagib" and "arena". Defaults to "deathmatch".
g_password
The password required for players to connect. Defaults to "" (disabled).
g_teams
Controls Teams play. Defaults to 0 (disabled).
g_time_limit
Controls the time limit per-level, in minutes. Defaults to 20.0.

Commands

kick <player name>
Forcibly disconnects the specified player. The player name can also be a client slot number as reported by status.
map <map name>
Immediately load the specified map. All connected clients will reconnect.
quit
Quits the server.
say <message>
Issue a chat message to all connected clients.
status
Print status information for all connected clients.
tell <player name message>
Issue a chat message to the specified client. The player name can also be a client slot number as reported by status.