Playing Quetoo
Quetoo is a fast-paced, arena-style first-person shooter. This page covers the default controls, available game modes, and core mechanics.
Default Controls
Controls can be rebound in-game from the Controls settings menu.
Movement
| Key | Action |
|---|---|
W | Move forward |
S | Move backward |
A | Strafe left |
D | Strafe right |
Space | Jump |
C | Crouch |
Combat
| Key | Action |
|---|---|
Left Mouse Button | Fire / Attack |
Right Mouse Button | Zoom (scoped weapons) |
Mouse Wheel | Cycle weapons |
1–9 | Select weapon slot |
G | Throw grenade |
Communication & UI
| Key | Action |
|---|---|
T | Chat (all players) |
Y | Team chat |
Tab | Show scoreboard |
` (backtick) | Open console |
Escape | Main menu |
Game Modes
Deathmatch (DM)
Every player for themselves. Frag as many opponents as you can before the frag limit or time limit is reached. The server cvar g_frag_limit sets the winning score (default: 30) and g_time_limit sets the time limit in minutes (default: 20).
Team Deathmatch (TDM)
Two (or more) teams compete for the highest combined frag total. Enabled by setting g_teams 1 on the server. Team assignment is automatic unless players choose a side manually.
Capture the Flag (CTF)
Two teams — Red and Blue — each defend their own flag while attempting to capture the enemy’s flag and return it to their base. Enabled by setting g_ctf 1 on the server. The g_capture_limit cvar controls how many captures are needed to win (default: 8).
Instagib
A variant of Deathmatch or CTF where every player has a one-shot railgun. Enabled by setting g_gameplay instagib on the server.
Arena
Players or teams spawn with a full loadout of weapons, ammo and armor. Self-damage is disabled, so you can rocket jump and plasma climb to your heart’s content. Last player or team standing wins. Enabled by setting g_gameplay arena on the server.
Core Mechanics
Health and Armor
Players start with 100 health. Health pickups restore health up to 100 (small/medium/large) or briefly boost it above 100 (mega health). Armor absorbs a portion of incoming damage:
- Jacket Armor — Green, light protection
- Combat Armor — Yellow, medium protection
- Body Armor — Red, heavy protection
Weapons
Quetoo features a classic Quake II-inspired arsenal:
| Weapon | Notes |
|---|---|
| Blaster | Starting sidearm, infinite ammo, light damage |
| Shotgun | Close-range spread |
| Super Shotgun | Double-barrel burst |
| Machinegun | Rapid-fire, moderate spread |
| Grenade Launcher | Bouncing grenades |
| Rocket Launcher | High damage, splash radius |
| Hyperblaster | Rapid energy bolts; also enables rocket-jumping style “hyperblaster climbing” |
| Lightning Gun | Short-range but lethal hit-scan beam; careful around water with this one |
| Railgun | Hitscan, high damage, 1.4s refire |
| BFG10K | Area-denial super weapon |
Movement Mechanics
- Rocket jumping: Fire a rocket at your feet while jumping to reach high areas.
- Strafe jumping: Combine forward movement with strafing to build speed.
- Crouch sliding: Crouch while moving at speed to slide across surfaces.
Power-Ups
- Adrenaline: Instantly boosts your health to 100 (respawns every 30 seconds by default).
- Megahealth: Increases your health by 100 (respawns every 30 seconds by default).
- Quad Damage: Multiplies your damage output for 30 seconds (respawns every 60 seconds by default).
Connecting to a Server
From the main menu select Play → Find Servers to browse the server list. You can also connect directly from the console:
connect <ip>:<port>
The default server port is 1998.
Getting Help
Join the Discord to find games, ask questions, and connect with the community.
Auto-Updates
Quetoo checks for updates on launch and downloads them automatically. To disable update checks and version enforcement — for example, when running a custom build or testing — add +set version -1 to the command line:
quetoo +set version -1