Grunt No More and Time Travel
[flickr-photoset:id=72157681271016190,size=c] Having just ported his original *Quake II* map *Grunt No More* to *Quetoo*, I asked Panjoo how it felt to remake one of his...
Team Updates, Momentum Baby!
It’s with great excitement and sincere gratitude that I share all of this news. 2016 has been an incredibly productive year for this decade-old project,...
Quetoo is now Quake2World is now Quetoo
In an effort to improve our own brand and not tread on id Software’s _Quake II_ trademark, our project is now known as *Quetoo*. Folks...
Quake2World Winter 2015 (video)
As we enter our 8th year of development, Quake2World continues to evolve and improve. Here’s a quick video showing off some of our new lighting...
1.0 Release Roadmap
It’s been 18 months since our BETA made an ironic splash on April 1st 2012. We figured it’s time to communicate what our goals are...
Windows Updater Issues – RESOLVED
It appears that, literally overnight, _DynDNS_ decided to cancel my free-tier account which I’ve had since 2000. Apparently, they changed their SLA 30 days ago,...
GtkRadiant 1.6.4 to officially support Mac & Quake2World
I’m _very_ happy to share that [GtkRadiant](http://icculus.org/gtkradiant/) will support _Quake2World_ and _Quake II_ on 3 major platforms starting in version 1.6.4, which is already in...
Github and Jenkins
I’m happy to officially announce that Quake2World development has moved over to Github. Github brings more flexibility and less upkeep to our development effort, while...
GPL Quake + Anticheat
Lately I’ve been reevaluating my stance on anticheat measures in GPL games — specifically in *Quake II* and *Quake2World*. For years, I’ve advocated just playing...
Quake II packages for Mac OSX and 64 bit GNU/Linux
Fans of classic *Quake II* may find our new packages for Mac OSX 10.6 and 64 bit GNU / Linux interesting! There is no compilation,...