Client Configuration
*Quetoo*’s default settings will work fine for most players. Experienced players may wish to tweak key bindings and advanced preferences. Of course, there are a some settings that you’ll need to adjust to suit your computer. Below are some of the more commonly changed client settings and commands. Type `cvar_list` and `cmd_list` at the console for a full listing.
Userinfo Variables
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skin
: Specifies player’s model and skin. Defaults to *”qforcer/default”*.
shirt
: Controls player’s shirt color. Other players will be able to see your color. Valid colors are *”default”* and a hexidecimal color value (For example FF00FF for purple), .. Defaults to *”default”*.
pants
: Controls player’s pants color. Other players will be able to see your color. Valid colors are *”default”* and a hexidecimal color value (For example FF00FF for purple), .. Defaults to *”default”*.
color
: Controls player’s color for rail slug, grappling hook, and blaster trails. Other players will be able to see your color. Valid colors are *”default”* and a hue from 0 to 360, .. Defaults to *”default”*.
name
: Specifies player’s net handle. Defaults to your PC’s username.
msg
: Controls message level filtering of server print messages. Values from `0` through `3` are valid. Defaults to `0` (unfiltered).
password
: Specifies password for protected servers. Defaults to *””*.
rate
: Controls maximum bandwidth, in bytes per second, to be sent by the server. Values from `6000` (0.75 kB/s) through `25000` (3.125 kB/s) are valid. Defaults to `10000`.
Remote Console Variables
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rcon_password
: Specifies password for remote console command execution. Defaults to *””*.
rcon_address
: Specifies remote hostname for remote connectionless console command execution. Defaults to *””*.
General Variables
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cl_draw_net_graph
: Controls display of the network profile graph. `0` means disabled, `1` means enabled. Defaults to `1`.
cl_draw_counters
: Controls display of the framerate and speed meters. `0` means disabled, `1` means enabled. Defaults to `1`.
cl_max_fps
: Specifies maximum number of frames rendered per second. Values of `30` or greater are valid. Defaults to `0` (unlimited).
Commands
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connect <server address>
: Connects to the specified server hostname or IP address.
demo <demo name>
: Plays back the specified demo.
disconnect
: Disconnects from the current server or stops playback of the current demo.
ping <server address>
: Pings the specified server address, retrieving new server information if available.
record <demo name>
: Begins recording the current game to the specified demo file.
stop
: Stops recording the currently recording demo.
quit
: Quits the game.