Creating Levels

Creating levels for *Quetoo* is not unlike creating levels for *Quake 2* or *Quake 3: Arena*. We recommend that you use GtkRadiant 1.6.4 or later, as it includes support for *Quetoo* out of the box.

GtkRadiant
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Download the latest stable release of GtkRadiant for your platform and start the application. When GtkRadiant first starts, it will prompt you to *Configure Games*. To configure it for *Quetoo*, there are two paths you must provide:

Game directory
: More accurately, this is the game *data* directory. For Windows users, this is `Quetoo\share`. For Mac users, it is `Quetoo.app/Contents/Resources`. And for GNU / Linux users, it’s `quetoo/share`.

Engine binaries directory
: This is the path to `quetoo` and, more importantly, `quemap`. On Windows, this is `Quetoo\bin`. On Mac, it’s `Quetoo.app/Contents/MacOS`. And on Linux, it’s `quetoo/bin`.

The dialog should look something like this:



If you run into trouble, this video tutorial walks through setting up GtkRadiant 1.6.4 to map for *Quetoo* on Mac OS X:

Testing the waters
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If you are new to *Quake 2* level editing, you should start with Game Design’s Quake 2 Guide (thoughtfully archived by Panjoo), and return to this page once you’ve made your first simple level. Otherwise, please continue to one of the subsections below.