GPL Quake + Anticheat
Lately I’ve been reevaluating my stance on anticheat measures in GPL games — specifically in *Quake II* and *Quake2World*. For years, I’ve advocated just playing...
Quake2World Development Environment 3.1 released!
I am pleased to announce that our Quake2World Development Environment version 3.1 for Windows is released. This is mainly a bugfix/update release. Changelog: * devenv:...
Quake II packages for Mac OSX and 64 bit GNU/Linux
Fans of classic *Quake II* may find our new packages for Mac OSX 10.6 and 64 bit GNU / Linux interesting! There is no compilation,...
Linux Game Cast’s B-Reel features Quake2World
Linux Game Cast has put together a B-Reel of *Quake2World* deathmatch, presumably running the new GNU/Linux binary build. It’s a little dark due to hardware...
GNU/Linux binary installer now available
Linux users can now join in on the *Quake2World* BETA in just a few clicks. Head to the Downloads page to nab the *Quake2World universal...
Help wanted!
We’re looking for talented, passionate artists and engineers to help make our BETA as successful as possible, and accelerate our march towards a 1.0 release....
Quake2World BETA
We’re pleased to announce that *Quake2World* is officially in beta. Head to the Downloads page to get your copy. Here’s what’s included in our first...
Quake2World Development Environment 3.0 released!
I am pleased to announce that our Quake2World Development Environment version 3.0 for Windows is ready for prime-time. It is an essential tool for those...
Public BETA set for April 1st
This is no April Fools joke. *Quake2World* will officially enter Public BETA status on 4/1/2012. Here’s a quick list of what’s been accomplished over the...
Quake2World Development Environment 2.1 released!
Today I’m releasing the Quake2World Development Environment version 2.1! http://maci.satgnu.net/files/q2wdevenv_2.1.exe Here is a brief overview of the changes: * mingw updated to latest toolchain *...