New Quake2World Development Environment released!
It was a busy night but I’m finally done building the new q2wdevenv. There have been many changes: * use mingw-get for initial setup *...
Stencil shadows and BSP light sources
In this update, I’ll briefly talk about two of the major new features I’ve added to **Quake2World**. Recently, having spent a handful of hours several...
Public Alpha Promo Video on YouTube
If you haven’t seen Quake2World in a while, here’s a little tease of what you’ve been missing: 6 original music tracks by Roland Shaw New...
A few new features, and marching towards a release!
There has been a flurry of recent activity in Subversion lately, and I’m really happy to announce that the Windows build has been sorted out...
OSX build available in Subversion
I figured I should let everyone know that **Quake2World** is *not* dead. In fact, there have been a few flurries of development activity over the...
I’m not new — name change
Hey everyone, I just wanted to say I am Dracie but under a more recognizable username....
New maps!
Well, you may already have noticed them: both Necropolis and Dies Irae by Shadow have been lurking in our repo for quite a while. Necro...
Fun Notifications
One of the fantastic things of Quake2World is the funny notifications. Found in src/game/default/p_client.c (See line 161) Bob was dry-anal-powerslammed by John’s rocket Bob was...
Latest release of the WIN32 Development Environment
After some testing and bug fixing, I’m pleased to announce the release of the latest Quake2World Win32 development environment. All parts of the environment received...
My Tastyspleen.net TastyCast interview
Last night [BTF]Jehar, host of the Tastyspleen.net TastyCast radio show gave me a 30 minute opportunity to explain *Quake2World* to the public. The interview covers...