Updated screenshots section

I took a few moments this evening to update the Screenshots section with some new stills of Aghast and Torn Glory, both of which recently...

Quake2World promo video

I have completed a brand new promotional video for Quake2world.. The video shows off some of the new features and additions to q2w, including bump...

Devolver Beta 2

Some screenshots of TRaK’s second beta of Devolver, which was released about a month ago. It is a quick deathmatch map with some lovely detail....

Torn Glory, deluxe edition

Some screens showing off deluxe and bump mapping on Cardo’s Torn Glory. The effect is intentionally overdone so that it’s evident in still images. I...

The bumpy road of bump mapping..

For the past week or two I’ve been attempting to add bump mapping to Quake2World’s realtime lighting shaders. It’s proven to be quite difficult; I’ve...

Modernizing the Quake2 renderer

The Quake2World engine draws a fair amount of attention on account of its performance when compared to other Quake- and Quake2-derived engines. On certain hardware,...

What’s New?

Jay’s periodic mailing list updates haven’t gone out in a couple months, so I thought I’d quickly mention a few things that have been recently...

Getting rid of that pesky mouse acceleration.

Quake2World picks up input settings from your environment via SDL. If you have mouse acceleration enabled in your desktop environment, it will also be enabled...

Quick comparison of Frames Per Second.

Today, I’ve decided to do a quick comparison as to the difference in frames per second between Quake2World, R1Q2 with R1GL, and Alien Arena. This...

Why Quake2World?

Today I presented a friend with Quake2World, he promptly responded with a question. He asked me “Why should I play Quake2World?” That is a very...