<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Quetoo</title><link>https://quetoo.org/</link><description>Recent content on Quetoo</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 28 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://quetoo.org/index.xml" rel="self" type="application/rss+xml"/><item><title>Playing Quetoo</title><link>https://quetoo.org/docs/players/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/players/</guid><description>&lt;p&gt;Quetoo is a fast-paced, arena-style first-person shooter. This page covers the default controls, available game modes, and core mechanics.&lt;/p&gt;
&lt;h2 id="default-controls"&gt;Default Controls&lt;/h2&gt;
&lt;p&gt;Controls can be rebound in-game from the &lt;strong&gt;Controls&lt;/strong&gt; settings menu.&lt;/p&gt;
&lt;h3 id="movement"&gt;Movement&lt;/h3&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Key&lt;/th&gt;
					&lt;th&gt;Action&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;W&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Move forward&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;S&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Move backward&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;A&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Strafe left&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;D&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Strafe right&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Space&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Jump&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;C&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Crouch&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="combat"&gt;Combat&lt;/h3&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Key&lt;/th&gt;
					&lt;th&gt;Action&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Left Mouse Button&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Fire / Attack&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Right Mouse Button&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Zoom (scoped weapons)&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Mouse Wheel&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Cycle weapons&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;1–9&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Select weapon slot&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;G&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Throw grenade&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="communication--ui"&gt;Communication &amp;amp; UI&lt;/h3&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Key&lt;/th&gt;
					&lt;th&gt;Action&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;T&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Chat (all players)&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Y&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Team chat&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Tab&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Show scoreboard&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;`&lt;/code&gt; (backtick)&lt;/td&gt;
					&lt;td&gt;Open console&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;code&gt;Escape&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Main menu&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2 id="game-modes"&gt;Game Modes&lt;/h2&gt;
&lt;h3 id="deathmatch-dm"&gt;Deathmatch (DM)&lt;/h3&gt;
&lt;p&gt;Every player for themselves. Frag as many opponents as you can before the frag limit or time limit is reached. The server cvar &lt;code&gt;g_frag_limit&lt;/code&gt; sets the winning score (default: 30) and &lt;code&gt;g_time_limit&lt;/code&gt; sets the time limit in minutes (default: 20).&lt;/p&gt;</description></item><item><title>Server Administration</title><link>https://quetoo.org/docs/server-admin/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/server-admin/</guid><description>&lt;p&gt;This page covers how to set up and run a dedicated Quetoo server on Debian or Fedora Linux.&lt;/p&gt;
&lt;h2 id="installation"&gt;Installation&lt;/h2&gt;
&lt;p&gt;Download &lt;code&gt;quetoo&lt;/code&gt; and &lt;code&gt;quetoo-data&lt;/code&gt; packages from their respective Releases pages and install them together:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-sh" data-lang="sh"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#75715e"&gt;# Debian / Ubuntu&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;sudo apt install ./quetoo-x86_64-pc-linux.deb ./quetoo-data_*.deb
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#75715e"&gt;# Fedora / RHEL&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;sudo dnf install quetoo-x86_64-pc-linux.rpm quetoo-data-*.rpm
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;ul&gt;
&lt;li&gt;Engine packages: &lt;a href="https://github.com/jdolan/quetoo/releases"&gt;github.com/jdolan/quetoo/releases&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Data packages: &lt;a href="https://github.com/jdolan/quetoo-data/releases"&gt;github.com/jdolan/quetoo-data/releases&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;code&gt;quetoo&lt;/code&gt; and &lt;code&gt;quetoo-data&lt;/code&gt; have independent release cycles — install the latest of each.&lt;/p&gt;</description></item><item><title>Mapping Guide</title><link>https://quetoo.org/docs/mapping/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/mapping/</guid><description>&lt;h2 id="trenchbroom"&gt;TrenchBroom&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://trenchbroom.github.io/"&gt;TrenchBroom&lt;/a&gt; is the recommended level editor for Quetoo. Quetoo ships with full TrenchBroom support: game configuration, entity definitions, and texture collections are all included, so you can open TrenchBroom, select &lt;strong&gt;Quetoo&lt;/strong&gt; as the game, and start building immediately — no manual setup required.&lt;/p&gt;
&lt;a href="https://quetoo.org/images/editor/trenchbroom.jpg" class="gallery-item doc-figure" data-full="/images/editor/trenchbroom.jpg"&gt;
 &lt;img src="https://quetoo.org/images/editor/trenchbroom.jpg" alt="TrenchBroom with a Quetoo map" loading="lazy"&gt;
&lt;/a&gt;

&lt;p&gt;Author your brushwork and place entities in TrenchBroom, then compile with &lt;code&gt;quemap&lt;/code&gt;:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-bash" data-lang="bash"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;quemap -bsp maps/mymap.map 
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Quemap accepts &amp;ldquo;Quake paths&amp;rdquo;, so &lt;code&gt;maps/mymap.map&lt;/code&gt; will work from any host directory.&lt;/p&gt;</description></item><item><title>Modding Guide</title><link>https://quetoo.org/docs/modding/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/modding/</guid><description>&lt;p&gt;This page is an introduction to modding Quetoo — customizing gameplay through the game module system.&lt;/p&gt;
&lt;h2 id="architecture-overview"&gt;Architecture Overview&lt;/h2&gt;
&lt;p&gt;Quetoo uses a &lt;strong&gt;dynamically loaded game module&lt;/strong&gt; architecture, separating gameplay logic from the engine. This means you can replace or extend game behavior without recompiling the engine itself.&lt;/p&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Module&lt;/th&gt;
					&lt;th&gt;File&lt;/th&gt;
					&lt;th&gt;Loaded by&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;Server-side game logic&lt;/td&gt;
					&lt;td&gt;&lt;code&gt;game.so&lt;/code&gt; / &lt;code&gt;game.dll&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Server at map load&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;Client-side game logic&lt;/td&gt;
					&lt;td&gt;&lt;code&gt;cgame.so&lt;/code&gt; / &lt;code&gt;cgame.dll&lt;/code&gt;&lt;/td&gt;
					&lt;td&gt;Client at map load&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Both modules communicate with the engine through fixed API structs (&lt;code&gt;g_import_t&lt;/code&gt; / &lt;code&gt;g_export_t&lt;/code&gt; for the game module, &lt;code&gt;cgi_t&lt;/code&gt; / &lt;code&gt;cg_export_t&lt;/code&gt; for cgame).&lt;/p&gt;</description></item><item><title>Compiling</title><link>https://quetoo.org/docs/compiling/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/compiling/</guid><description>&lt;p&gt;Compiling Quetoo from source is recommended for developers and mappers who want to build against the latest code. The engine builds on macOS, Linux, BSD, and Windows.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="dependencies"&gt;Dependencies&lt;/h2&gt;
&lt;p&gt;Most dependencies are fetched automatically by the build system. The following are required regardless of platform:&lt;/p&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;Library&lt;/th&gt;
					&lt;th&gt;Notes&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://github.com/jdolan/Objectively/"&gt;Objectively&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Object-oriented C runtime&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://github.com/jdolan/ObjectivelyMVC/"&gt;ObjectivelyMVC&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;UI framework&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://icculus.org/physfs/"&gt;PhysicsFS&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Virtual filesystem&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://www.openal.org/"&gt;OpenAL&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;3D audio&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="http://mega-nerd.com/libsndfile/"&gt;libsndfile&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Audio format loading&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://developer.gnome.org/glib/"&gt;glib2&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Utility library&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://www.gnu.org/software/ncurses/"&gt;ncurses&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Server console&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://libsdl.org/"&gt;SDL3&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Window, input, and GL context&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;a href="https://libcheck.github.io/check/"&gt;libcheck&lt;/a&gt;&lt;/td&gt;
					&lt;td&gt;Unit testing&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;h2 id="building"&gt;Building&lt;/h2&gt;
&lt;h3 id="linux--bsd--gnu-autotools"&gt;Linux / BSD — GNU Autotools&lt;/h3&gt;
&lt;p&gt;Install dependencies with your package manager, then:&lt;/p&gt;</description></item><item><title>Stats Are Here</title><link>https://quetoo.org/news/stats-are-here/</link><pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate><guid>https://quetoo.org/news/stats-are-here/</guid><description>&lt;div class="press-release"&gt;
&lt;p class="pr-meta"&gt;May 28, 2026&lt;/p&gt;
&lt;h1 id="-stats-are-here"&gt;💀 &lt;span style="color: #5fb0c4"&gt;Stats&lt;/span&gt; Are Here&lt;/h1&gt;
&lt;p&gt;You&amp;rsquo;ve been fragging. We&amp;rsquo;ve been counting. Head over to &lt;a href="https://quetoo.org/stats/"&gt;Stats&lt;/a&gt; to see where you stand.&lt;/p&gt;
&lt;h3 id="global-leaderboard"&gt;Global leaderboard&lt;/h3&gt;
&lt;p&gt;Every frag on every public Quetoo server is recorded and ranked. Filter by server, map, or time window — or just stare at the top of the list and feel bad about yourself.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://quetoo.org/stats/"&gt;&lt;img src="leaderboard.png" alt="Stats leaderboard"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The leaderboard tracks frags, deaths, K/D ratio, and CTF flag captures. Click any column header to re-sort. Click any player row to dive into their full breakdown.&lt;/p&gt;</description></item><item><title>Quetoo Is Here</title><link>https://quetoo.org/news/quetoo-is-here/</link><pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate><guid>https://quetoo.org/news/quetoo-is-here/</guid><description>&lt;div class="press-release"&gt;
&lt;p class="pr-meta"&gt;May 22, 2026&lt;/p&gt;
&lt;h1 id="after-19-years--quetoo-is-here"&gt;After 19 Years 💀 &lt;span style="color: #5fb0c4"&gt;Quetoo&lt;/span&gt; Is Here&lt;/h1&gt;
&lt;div class="trailer-embed"&gt;
 &lt;iframe src="https://www.youtube.com/embed/GY2vPCj81bs"
 title="Quetoo Release Trailer"
 frameborder="0"
 allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
 allowfullscreen&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h3 id="a-love-letter-to-the-quake-series"&gt;A love letter to the &lt;span style="color: "&gt;QUAKE&lt;/span&gt; series&lt;/h3&gt;
&lt;p&gt;Quetoo development officially began in January 2007. But really, Quetoo was born out of a dorm room in the late 1990s — a time when Quake wasn&amp;rsquo;t just a game, it was an obsession. In the early 2000&amp;rsquo;s, the open source release of the Quake engine taught a generation how to write code, how to build maps and map compilers, how renderers worked, and how to think in 3D. For many, us included, Quake was a doorway to lifelong friendships and careers in software development or game design.&lt;/p&gt;</description></item><item><title>Then &amp; Now</title><link>https://quetoo.org/media/then-and-now/</link><pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate><guid>https://quetoo.org/media/then-and-now/</guid><description>&lt;p class="ab-section-intro"&gt;Drag the handle to compare the original Quake and Quake II maps against their Quetoo remakes. Same layout, same gameplay, rebuilt with love ❤️&lt;/p&gt;
&lt;p class="ab-group-title"&gt;Quake II Remakes&lt;/p&gt;
&lt;div class="ab-compare"&gt;&lt;p class="ab-title"&gt;q2dm1 — The Edge (A)&lt;/p&gt;&lt;div class="ab-slider" data-ab&gt;
 &lt;img class="ab-img ab-img-before" src="https://quetoo.org/images/press-release/q2dm1a.jpg" alt="Quake II" draggable="false"&gt;
 &lt;div class="ab-clip"&gt;
 &lt;img class="ab-img ab-img-after" src="https://quetoo.org/images/press-release/q2dm1a-quetoo.jpg" alt="Quetoo" draggable="false"&gt;
 &lt;/div&gt;
 &lt;div class="ab-handle"&gt;
 &lt;div class="ab-handle-line"&gt;&lt;/div&gt;
 &lt;div class="ab-handle-knob"&gt;
 &lt;svg viewBox="0 0 24 24" width="20" height="20" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round" stroke-linejoin="round"&gt;
 &lt;polyline points="15 18 9 12 15 6"&gt;&lt;/polyline&gt;
 &lt;polyline points="9 18 15 12 9 6" transform="translate(6,0)"&gt;&lt;/polyline&gt;
 &lt;/svg&gt;
 &lt;/div&gt;
 &lt;/div&gt;
 &lt;span class="ab-label ab-label-before"&gt;Quake II&lt;/span&gt;
 &lt;span class="ab-label ab-label-after"&gt;Quetoo&lt;/span&gt;
 &lt;/div&gt;
&lt;/div&gt;

&lt;div class="ab-compare"&gt;&lt;p class="ab-title"&gt;q2dm1 — The Edge (B)&lt;/p&gt;&lt;div class="ab-slider" data-ab&gt;
 &lt;img class="ab-img ab-img-before" src="https://quetoo.org/images/press-release/q2dm1b.jpg" alt="Quake II" draggable="false"&gt;
 &lt;div class="ab-clip"&gt;
 &lt;img class="ab-img ab-img-after" src="https://quetoo.org/images/press-release/q2dm1b-quetoo.jpg" alt="Quetoo" draggable="false"&gt;
 &lt;/div&gt;
 &lt;div class="ab-handle"&gt;
 &lt;div class="ab-handle-line"&gt;&lt;/div&gt;
 &lt;div class="ab-handle-knob"&gt;
 &lt;svg viewBox="0 0 24 24" width="20" height="20" fill="none" stroke="currentColor" stroke-width="2.5" stroke-linecap="round" stroke-linejoin="round"&gt;
 &lt;polyline points="15 18 9 12 15 6"&gt;&lt;/polyline&gt;
 &lt;polyline points="9 18 15 12 9 6" transform="translate(6,0)"&gt;&lt;/polyline&gt;
 &lt;/svg&gt;
 &lt;/div&gt;
 &lt;/div&gt;
 &lt;span class="ab-label ab-label-before"&gt;Quake II&lt;/span&gt;
 &lt;span class="ab-label ab-label-after"&gt;Quetoo&lt;/span&gt;
 &lt;/div&gt;
&lt;/div&gt;

&lt;div class="ab-compare"&gt;&lt;p class="ab-title"&gt;q2dm1 — The Edge (C)&lt;/p&gt;</description></item><item><title>Trailers</title><link>https://quetoo.org/media/trailers/</link><pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate><guid>https://quetoo.org/media/trailers/</guid><description>&lt;div class="trailer-embed"&gt;
 &lt;iframe src="https://www.youtube.com/embed/GY2vPCj81bs"
 title="Quetoo Release Trailer"
 frameborder="0"
 allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
 allowfullscreen&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div class="trailer-embed"&gt;
 &lt;iframe src="https://www.youtube.com/embed/z48cW6kAl28"
 title="Quetoo Jumpin' Around by GroinMischief"
 frameborder="0"
 allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
 allowfullscreen&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>Credits</title><link>https://quetoo.org/docs/credits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://quetoo.org/docs/credits/</guid><description>&lt;p&gt;Quetoo is the work of a dedicated group of volunteers.&lt;/p&gt;
&lt;h2 id="programming"&gt;Programming&lt;/h2&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;&lt;/th&gt;
					&lt;th&gt;&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;&lt;a href="https://github.com/jdolan"&gt;jdolan&lt;/a&gt; (Jay Dolan)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Engine, game module, tools, levels, artwork, sound&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;&lt;a href="https://github.com/Paril"&gt;Paril&lt;/a&gt; (Jonathan Barkley)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Engine, game module, bots&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id="artwork"&gt;Artwork&lt;/h2&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;&lt;/th&gt;
					&lt;th&gt;&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Panjoo (DJ Bloot)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Logos, level design, models, textures, game balance&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Skies912 (Chris Glenn)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Level design, textures, positive vibes&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;TRaK (Georges Grondin)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Level design, textures, models&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Jester (Steve Veihl)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Level design, brush magic&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id="sound"&gt;Sound&lt;/h2&gt;
&lt;table&gt;
	&lt;thead&gt;
			&lt;tr&gt;
					&lt;th&gt;&lt;/th&gt;
					&lt;th&gt;&lt;/th&gt;
			&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tbody&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Roland Shaw&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Sound design&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;Anthony Webb&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Sound design&lt;/td&gt;
			&lt;/tr&gt;
			&lt;tr&gt;
					&lt;td&gt;&lt;strong&gt;floproast (Jacob Zammit)&lt;/strong&gt;&lt;/td&gt;
					&lt;td&gt;Quake II soundtrack covers&lt;/td&gt;
			&lt;/tr&gt;
	&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id="special-thanks"&gt;Special Thanks&lt;/h2&gt;
&lt;ul class="credits-list"&gt;
&lt;li&gt;Alexandr Zhelanov&lt;/li&gt;
&lt;li&gt;BoBo the seal (Brian Jones)&lt;/li&gt;
&lt;li&gt;broar&lt;/li&gt;
&lt;li&gt;BuzzardBait (Matthew Jarrett)&lt;/li&gt;
&lt;li&gt;CardO (Dan Shannon)&lt;/li&gt;
&lt;li&gt;claire (Joe Reid)&lt;/li&gt;
&lt;li&gt;dfsp_spirit (Tim Schäfer)&lt;/li&gt;
&lt;li&gt;evil lair (Yves Allaire)&lt;/li&gt;
&lt;li&gt;GTDStudio (Palrom)&lt;/li&gt;
&lt;li&gt;Ingar (Stijn Buys)&lt;/li&gt;
&lt;li&gt;jhaa (Juha Merilä)&lt;/li&gt;
&lt;li&gt;KaBal&lt;/li&gt;
&lt;li&gt;KaadmY&lt;/li&gt;
&lt;li&gt;Karvajalka (Antti Lahti)&lt;/li&gt;
&lt;li&gt;keres (Tom Havlik)&lt;/li&gt;
&lt;li&gt;LadyHavoc (Ashley Hale)&lt;/li&gt;
&lt;li&gt;Lava_Croft (Kai Holwerda)&lt;/li&gt;
&lt;li&gt;Lunaran (Matt Breit)&lt;/li&gt;
&lt;li&gt;maci (Marcel Wysocki)&lt;/li&gt;
&lt;li&gt;Madsy (Mads Elvheim)&lt;/li&gt;
&lt;li&gt;mattn (Martin Gerhardy)&lt;/li&gt;
&lt;li&gt;mitomon (Eduardo Pecina)&lt;/li&gt;
&lt;li&gt;Nilium (Noel Cower)&lt;/li&gt;
&lt;li&gt;philipk (Philip Klevstav)&lt;/li&gt;
&lt;li&gt;Preacher (Mattias Konradsson)&lt;/li&gt;
&lt;li&gt;Quake Revitalization Project&lt;/li&gt;
&lt;li&gt;rorshach (Kevin Johnstone)&lt;/li&gt;
&lt;li&gt;Seargant Science&lt;/li&gt;
&lt;li&gt;sock (Simon O'Callaghan)&lt;/li&gt;
&lt;li&gt;Speedy&lt;/li&gt;
&lt;li&gt;spiney (Pieter Verhoeven)&lt;/li&gt;
&lt;li&gt;Stannum (Jan van der Weg)&lt;/li&gt;
&lt;li&gt;stereo84 (Stephan Reiter)&lt;/li&gt;
&lt;li&gt;supa_user (Dale Blount)&lt;/li&gt;
&lt;li&gt;Tabun &amp;amp; Wirehead Studios&lt;/li&gt;
&lt;li&gt;tapir (Coşku Baş)&lt;/li&gt;
&lt;li&gt;The Bunny (Chris Dillman)&lt;/li&gt;
&lt;li&gt;Thorn (Michael Rodenhurst)&lt;/li&gt;
&lt;li&gt;Zander Noriega&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>