Poll

What platform would you run Quetoo on if it was on Steam?
GNU/Linux (Any distribution)
39%
OS X (Any version)
8%
Windows (Any version)
52%
SteamOS (Not Steam)
1%
Other (BSD etc.)
1%
Total votes: 146

The bumpy road of bump mapping..

For the past week or two I've been attempting to add bump mapping to Quake2World's realtime lighting shaders. It's proven to be quite difficult; I've rewritten my shaders from scratch at least 3 times so far. Nevertheless, here are some carefully selected screenshots showing off way-overdone specular highlights on q2dm1.

(Sorry, these screens are no longer available.)

September 04, 2008 - 06:49am

Bumpy, bumpy!

spirit

September 01, 2008 - 09:41am

very nice work :)