![Quetoo BETA Pwning nubz one rail slug at a time.](/sites/all/themes/quake2world/logo.png)
For the past week or two I've been attempting to add bump mapping to Quake2World's realtime lighting shaders. It's proven to be quite difficult; I've rewritten my shaders from scratch at least 3 times so far. Nevertheless, here are some carefully selected screenshots showing off way-overdone specular highlights on q2dm1.
(Sorry, these screens are no longer available.)