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The bumpy road of bump mapping..

For the past week or two I've been attempting to add bump mapping to Quake2World's realtime lighting shaders. It's proven to be quite difficult; I've rewritten my shaders from scratch at least 3 times so far. Nevertheless, here are some carefully selected screenshots showing off way-overdone specular highlights on q2dm1.

(Sorry, these screens are no longer available.)

September 04, 2008 - 06:49am

Bumpy, bumpy!

spirit

September 01, 2008 - 09:41am

very nice work :)