With the dependencies installed, compiling Quetoo is very easy.
Create a blank folder, and inside that folder, checkout Objectively, ObjectivelyMVC and quetoo (optionally quetoo-data) into their own folders, with their respective names. The following batch file, ran inside an empty folder, will do this (leave the last one out if you don't want the data):
mkdir Objectively cd Objectively git clone https://github.com/jdolan/Objectively.git cd ..\ mkdir ObjectivelyMVC cd ObjectivelyMVC git clone https://github.com/jdolan/ObjectivelyMVC.git cd ..\ mkdir quetoo cd quetoo git clone https://github.com/jdolan/quetoo.git cd ..\ mkdir quetoo-data cd quetoo-data git clone https://github.com/jdolan/quetoo-data.git --depth 1
After that, head to quetoo\Quetoo.vs15 and run SET_ENV.ps1. You will be prompted to enter a folder that you will store your output binaries into, such as C:\quetoo. This is where binaries will be automatically copied to on builds, and where debuggers will be by default set up to load from.
If you are checking out the data too, you should also run MAKE_DATA_JUNCTION.ps1 which will automatically set up a junction in c:\quetoo\share\default to the quetoo-data\target\ folder.
Open quetoo_all.sln, pick your Configuration/Platform, and build!
If you've compiled anything that uses Autotools, this will look familiar to you:
autoreconf -i ./configure [--with-tests] [--without-tools] make -j5 sudo make install
If you also checked out the game data from Git, you may "install" it by simply creating a symlink to it:
ln -s ~/Coding/quetoo-data/target /usr/local/share/quetoo
And finally, you may run the game: