Not like I don't have enough projects going on, but I was thinking of playing with creating models. What software do you use to create models for items or players?
to make this im harveting high detail (high poly) body parts from poser pro 7, placing them in the right pose and making my own mesh over the top, poly by poly using blender 2.49b.
I have used maya, cinema 4d, 3d studio max and a few others, but i have to say blender is the ducks nuts for modelling!
With the old version you could make pretty cool humanoid fantasy models. I think it was version 0.9 that still can be found at: http://sourceforge.net/project/showfiles.php?group_id=150931&package_id=... (you need a debian based linux distro for that)
Otherwise grab an older revision from their svn.
Oh ok, so it's basically just a 3D modeler that you need. I haven't touched blender in years. Hmm, I wonder if google sketchup has the proper exporter ;)
i dont think the gratis version of google sketchup had md2 exporters
there might be some way to convert the files..
like exporting with google sketchup importing in blender and exporting as md2
dunno
Jhaa and Winner are both often available on IRC if you need help getting started with Blender, or if you want to coordinate with selecting a model to work on.
I'm pretty sure Milkshape 3D uses MD2 for exporting. I played with it a while back, but quickly returned to mapping...QERadiant is just that much easier for me :)
lol, thread-necrophiliac. Anyway, there's nothing preventing people from creating models for Q2W in Maya, Max, ZBrush, ..whatever. Q2W has had .obj support for like 6 months now.