What platform would you run Quetoo on if it was on Steam?:

I'm a noob

July 14, 2007 - 10:33am

Not like I don't have enough projects going on, but I was thinking of playing with creating models. What software do you use to create models for items or players?


December 12, 2009 - 06:32am

bags making the female player model from quake2!


to make this im harveting high detail (high poly) body parts from poser pro 7, placing them in the right pose and making my own mesh over the top, poly by poly using blender 2.49b.

I have used maya, cinema 4d, 3d studio max and a few others, but i have to say blender is the ducks nuts for modelling!

go blender i say!

June 16, 2009 - 23:50pm

Maybe you can use makehuman for making new player models: http://www.makehuman.org/blog/index.php

With the old version you could make pretty cool humanoid fantasy models. I think it was version 0.9 that still can be found at: http://sourceforge.net/project/showfiles.php?group_id=150931&package_id=... (you need a debian based linux distro for that)
Otherwise grab an older revision from their svn.

You can export them to blender.

July 16, 2007 - 12:39pm

Oh ok, so it's basically just a 3D modeler that you need. I haven't touched blender in years. Hmm, I wonder if google sketchup has the proper exporter ;)

Cool, thx.

what is idek? i don't even know.

July 20, 2007 - 06:04am

i dont think the gratis version of google sketchup had md2 exporters
there might be some way to convert the files..
like exporting with google sketchup importing in blender and exporting as md2

July 14, 2007 - 11:54am


July 15, 2007 - 22:52pm

Hey there idek,

Jhaa and Winner are both often available on IRC if you need help getting started with Blender, or if you want to coordinate with selecting a model to work on.

Nice to see you here!


July 16, 2007 - 09:20am

You can use any program you want as long as it has the correct exporters.

November 28, 2007 - 03:45am

I'm pretty sure Milkshape 3D uses MD2 for exporting. I played with it a while back, but quickly returned to mapping...QERadiant is just that much easier for me :)

December 06, 2007 - 20:49pm

Yea, I have yet to find a mesh editor that I can actually understand.


June 17, 2009 - 02:05am


should be easy to understand

June 20, 2009 - 13:42pm

lol, thread-necrophiliac. Anyway, there's nothing preventing people from creating models for Q2W in Maya, Max, ZBrush, ..whatever. Q2W has had .obj support for like 6 months now.