Poll

What platform would you run Quetoo on if it was on Steam?
GNU/Linux (Any distribution)
51%
OS X (Any version)
13%
Windows (Any version)
33%
SteamOS (Not Steam)
1%
Other (BSD etc.)
2%
Total votes: 3196

Map: Heptameron

October 03, 2009 - 06:53am

I added my map Heptameron to the game data. It finally got the per-pixel-lighting
treatment and some necessary minor updates.

Screenshots:

http://ingar.satgnu.net/quake2world/heptameron/heptameron01.jpg
http://ingar.satgnu.net/quake2world/heptameron/heptameron02.jpg
http://ingar.satgnu.net/quake2world/heptameron/heptameron03.jpg
http://ingar.satgnu.net/quake2world/heptameron/heptameron04.jpg
http://ingar.satgnu.net/quake2world/heptameron/heptameron05.jpg
http://ingar.satgnu.net/quake2world/heptameron/heptameron06.jpg

The models in the garden still need need some tinkering, but
unfortunatly I bumped into an engine bug that prevents me
from rotating them properly.

October 09, 2009 - 02:24am

wow, finally! just came back from nyc, gonna get some sleep now and try it afterwards.

[EDIT]
Ok, gave it a try. Some nutpicking:
* I got stuck when jumping though the arches from time to time. They look cool but they may be a bit too low.
* Maybe lower the water level a bit so you don't get slowed down so much, running on the trim is a bit annoying for longer distances
* the trims in the outside areas make the floor uneven and this can be a bit annoying when you're strafejumping there. difficult thing cause they look cool so I wouldnt remove them and the possible solutions aren't great (make the trims MIST or place a giant clip brush with their height everywhere in that area).