I added my map Heptameron to the game data. It finally got the per-pixel-lighting
treatment and some necessary minor updates.
The models in the garden still need need some tinkering, but
unfortunatly I bumped into an engine bug that prevents me
from rotating them properly.
wow, finally! just came back from nyc, gonna get some sleep now and try it afterwards.
Ok, gave it a try. Some nutpicking:
* I got stuck when jumping though the arches from time to time. They look cool but they may be a bit too low.
* Maybe lower the water level a bit so you don't get slowed down so much, running on the trim is a bit annoying for longer distances
* the trims in the outside areas make the floor uneven and this can be a bit annoying when you're strafejumping there. difficult thing cause they look cool so I wouldnt remove them and the possible solutions aren't great (make the trims MIST or place a giant clip brush with their height everywhere in that area).