Poll

What platform would you run Quetoo on if it was on Steam?
GNU/Linux (Any distribution)
51%
OS X (Any version)
13%
Windows (Any version)
33%
SteamOS (Not Steam)
1%
Other (BSD etc.)
2%
Total votes: 3196

ctf proposal

February 25, 2008 - 17:05pm

this proposal means there is no need for a flag model:

- when a person has the flag not only does he a have a light on him but he has the "extruded" effect of the flag color like used for somethings in q3. eg: http://www.denken.com/dzone/screenshots/q3shot138.jpg

- the flag base is represented by:
+ a small translucent team-colored team-player-model model, say half size, floating in the air and playing the running animation, this model could maybe face towards the closest member of the oppposite team. when someone steals the flag this model would disappear.
+ a low profile flag-base model, that sits on the floor to mark the location, this could maybe even be a decal.

y / n?

March 24, 2008 - 13:36pm

An additional flag carrier effect should now be quite feasible with GLSL support in svn. I have some work left on the supporting code for managing GLSL programs, but once this is worked out, I'll begin adding exotic shader effects like what you describe.

I think your ideas are quite good. If no one puts forth a good looking flag model before long, I'll give this idea a shot.

Quake2World
http://quake2world.net