What platform would you run Quetoo on if it was on Steam?:

Can q2w do this?

June 25, 2009 - 21:35pm

Hi Everyone=D One thing that I absolutely loved about quake 2's graphics was how it was capable of producing incredible shadows. What I mean is, the shadows contained a realistic aspect to it, the aspect being that the shadows would blend in and out perfectly from dark to light, without any crooked lines that I sometimes see in other games.

You can check out what I mean in these two screenshots, here:


I circled what I'm talking about in this link, here:


I find this amazing, because for a game that came out in only 1997(hint, hint sarcasm=D), quake 2 comes amazingly close to reproducing what I see what real life graphics aka nature's renderer can do, as seen in one of my pics here:


Even though this pic was taking with mad colors in it, it still illustrates my point: the fautless blend of degrees of light. Anyways, I haven't seen a q2w map that has shading(in the traditional sense) like mentioned above, nor am I a mapper and feel that I cannot find out for myself whether or not, so i was wondering: can q2w produce shading as beautiful as quake 2 can? I know q2w is loosely based off the q2 engine, but I was still curious.

Here are two more screenshots that show quake 2's shading and lighting prowess:




Thanks for reading this thread, peaceeeeeeee!!!!!!!!!!!!!=D

June 25, 2009 - 23:47pm

Traduction: Is q2w able to do shadows and/or light spots?

Answer: Yes, with relative ease. However, there's nothing in the way to make them soft.

Example: http://img29.imageshack.us/img29/8797/shutuppkz.jpg

June 25, 2009 - 23:50pm

ahh ok, I guess that feature was lost:O(

If you just did that map dood, the lighting was excellent!!