One thing that I absolutely loved about quake 2's graphics was how it was capable of producing incredible shadows. What I mean is, the shadows contained a realistic aspect to it, the aspect being that the shadows would blend in and out perfectly from dark to light, without any crooked lines that I sometimes see in other games.
You can check out what I mean in these two screenshots, here:
I circled what I'm talking about in this link, here:
I find this amazing, because for a game that came out in only 1997(hint, hint sarcasm=D), quake 2 comes amazingly close to reproducing what I see what real life graphics aka nature's renderer can do, as seen in one of my pics here:
Even though this pic was taking with mad colors in it, it still illustrates my point: the fautless blend of degrees of light. Anyways, I haven't seen a q2w map that has shading(in the traditional sense) like mentioned above, nor am I a mapper and feel that I cannot find out for myself whether or not, so i was wondering: can q2w produce shading as beautiful as quake 2 can? I know q2w is loosely based off the q2 engine, but I was still curious.
Here are two more screenshots that show quake 2's shading and lighting prowess:
Thanks for reading this thread, peaceeeeeeee!!!!!!!!!!!!!=D
Traduction: Is q2w able to do shadows and/or light spots?
Answer: Yes, with relative ease. However, there's nothing in the way to make them soft.
ahh ok, I guess that feature was lost:O(
If you just did that map dood, the lighting was excellent!!