Poll

What Quake II level would you like to see ported to Q2W next?:

Client Configuration

Quetoo's default settings will work fine for most players. Experienced players may wish to tweak key bindings and advanced preferences. Of course, there are a some settings that you'll need to adjust to suit your computer. Below are some of the more commonly changed client settings and commands. Type cvar_list and cmd_list at the console for a full listing.

Userinfo Variables

color
Controls player's color for rail slug and blaster trails. Other players will see your color. Valid colors are "default" and a hue from 0 to 360, .. Defaults to "default".
msg
Controls message level filtering of server print messages. Values from 0 through 3 are valid. Defaults to 0 (unfiltered).
name
Specifies player's net handle. Defaults to your PC's username.
password
Specifies password for protected servers. Defaults to "".
rate
Controls maximum bandwidth, in bytes, to be sent by the server. Values from 6000 through 25000 are valid. Defaults to 10000.
skin
Specifies player's model and skin. Defaults to "qforcer/enforcer".

Remote Console Variables

rcon_password
Specifies password for remote console command execution. Defaults to "".
rcon_address
Specifies remote hostname for remote connectionless console command execution. Defaults to "".

General Variables

cl_async
Controls explicit separation of outgoing network packet rate and renderer refresh rate. 0 means disabled, 1 means enabled. Defaults to 0.
cl_draw_net_graph
Controls display of the network profile graph. 0 means disabled, 1 means enabled. Defaults to 1.
cl_max_fps
Specifies maximum number of frames rendered per second. Values of 30 or greater are valid. Defaults to 0 (unlimited).
cl_max_pps
Specifies maximum number of outgoing network packets per second. Values between 30 and 125, inclusively, are valid. Defaults to 0 (unlimited).

Commands

connect <server address>
Connects to the specified server hostname or IP address.
demo <demo name>
Plays back the specified demo.
disconnect
Disconnects from the current server or stops playback of the current demo.
ping <server address>
Pings the specified server address, retrieving new server information if available.
record <demo name>
Begins recording the current game to the specified demo file.
quit
Quits the game.