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New Quake2World Development Environment released!

It was a busy night but I'm finally done building the new q2wdevenv.

Stencil shadows and BSP light sources

In this update, I'll briefly talk about two of the major new features I've added to Quake2World.

Recently, having spent a handful of hours several weeks ago playing AprQ2, I was tempted to add stencil shadows to the Quake2World renderer. Stencil shadows are the result of re-drawing an object using a transform matrix to project the object onto a "floor," and using GL_STENCIL_TEST so that the object appears as a silhouette.

Public Alpha Promo Video on YouTube

If you haven't seen Quake2World in a while, here's a little tease of what you've been missing:

  • 6 original music tracks by Roland Shaw
  • New light and particle effects for the BFG and Hyperblaster
  • New muzzle flash effect for all weapons
  • New weapon kick effect in first-person view
  • New grenade bouncing and rolling physics
  • Massive stabilization improvements to the dedicated and listen server

A few new features, and marching towards a release!

There has been a flurry of recent activity in Subversion lately, and I'm really happy to announce that the Windows build has been sorted out after a couple months of compilation issues. So, if you haven't updated lately, please do so and let us know what you think! Click through for a full list of changes.

OSX build available in Subversion

I figured I should let everyone know that Quake2World is not dead. In fact, there have been a few flurries of development activity over the summer months which included:

  1. Inclusion of 6 original music tracks from Roland Shaw.
  2. Merging of the UFO:AI menus code into trunk.
  3. Miscellaneous cleanup and enhancements along the way.

Most recently, the OSX port has received a lot of attention from yours truly.

I'm not new -- name change

Hey everyone, I just wanted to say I am Dracie but under a more recognizable username.

New maps!

Well, you may already have noticed them: both Necropolis and Dies Irae by Shadow have been lurking in our repo for quite a while.

Necro is a FFA map best suited for 3-4 players. While Dies Irae also works for FFA, TDM is what it shines at. Check out the screenshots, update your Quake2world installation and try these maps now!

Fun Notifications

One of the fantastic things of Quake2World is the funny notifications.

Found in src/game/default/p_client.c (See line 161)

  • Bob was dry-anal-powerslammed by John's rocket
  • Bob was poked by John's needledick
  • Bob saw the pretty lights from John's BFG

Found in src/game/default/g_cmds.c (See line 442)

  • Response to a muted player's attempt to chat: You have been muted. You're probably an asshole.

If you're gunna say this isn't family appropiate, fix it - otherwise, you are our bitch ;).

Latest release of the WIN32 Development Environment

After some testing and bug fixing, I'm pleased to announce the release of the latest Quake2World Win32 development environment. All parts of the environment received updates, most notably all of Quake2World's dependencies were recompiled from source. Other changes include gcc 4.3.3 and the latest MinGW run-time and Win32 API. If you want to hack on Quake2World on Windows, this package is a must-have. It's also useful for other SDL-Based Windows development.

Download it here: http://maci.satgnu.net/files/q2wdevenv.exe

My Tastyspleen.net TastyCast interview

Last night [BTF]Jehar, host of the Tastyspleen.net TastyCast radio show gave me a 30 minute opportunity to explain Quake2World to the public. The interview covers my motivation for starting the project, the design goals which have brought us to where we are, and my anticipated direction for the future.

The interview will be airing each night this week on the TastyCast at 9:30pm EST, so by all means tune in.

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