Poll

What platform would you run Quetoo on if it was on Steam?
GNU/Linux (Any distribution)
39%
OS X (Any version)
8%
Windows (Any version)
52%
SteamOS (Not Steam)
1%
Other (BSD etc.)
1%
Total votes: 146

Creating Levels

Creating levels for Quetoo is not unlike creating levels for Quake 2 or Quake 3: Arena. We recommend that you use GtkRadiant 1.6.4 or later, as it includes support for Quetoo out of the box.

GtkRadiant

Download the latest stable release of GtkRadiant for your platform and start the application. When GtkRadiant first starts, it will prompt you to Configure Games. To configure it for Quetoo, there are two paths you must provide:

Game directory
More accurately, this is the game data directory. For Windows users, this is Quetoo\share. For Mac users, it is Quetoo.app/Contents/Resources. And for GNU / Linux users, it's quetoo/share.
Engine binaries directory
This is the path to quetoo and, more importantly, quemap. On Windows, this is Quetoo\bin. On Mac, it's Quetoo.app/Contents/MacOS. And on Linux, it's quetoo/bin.

The dialog should look something like this:

If you run into trouble, this video tutorial walks through setting up GtkRadiant 1.6.4 to map for Quetoo on Mac OS X:

Testing the waters

If you are new to Quake 2 level editing, you should start with Game Design's Quake 2 Guide (thoughtfully archived by Panjoo), and return to this page once you've made your first simple level. Otherwise, please continue to one of the subsections below.